<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Silt And Tide Devlog - itch.io</title><link>https://davesoft.itch.io/silt-and-tide</link><description>A rain and tide sandbox, with dna driven creatures</description><item><guid>https://davesoft.itch.io/silt-and-tide/devlog/1665274/chimneys-drains-and-better-turning</guid><title>Chimneys, drains and better turning</title><link>https://davesoft.itch.io/silt-and-tide/devlog/1665274/chimneys-drains-and-better-turning</link><pubDate>Tue, 15 Sep 2026 18:59:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Turning was a bit too theatrical and too impractical, so creatures now turn their heads to face what they&#039;re interested in, then the torso will follow, and then the tail. So now they both wiggle about...</p>]]></description></item><item><guid>https://davesoft.itch.io/silt-and-tide/devlog/1657233/now-with-sounds</guid><title>Now with sounds!</title><link>https://davesoft.itch.io/silt-and-tide/devlog/1657233/now-with-sounds</link><pubDate>Wed, 09 Sep 2026 00:08:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Creature sounds! And habitation engines now show how occupied they are...</p>]]></description></item></channel></rss>