<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Approximant - Genetic Sandbox Devlog - itch.io</title><link>https://davesoft.itch.io/approximant</link><description>rain world not included</description><item><guid>https://davesoft.itch.io/approximant/devlog/1702242/graffiti-and-map-images</guid><title>Graffiti and map images</title><link>https://davesoft.itch.io/approximant/devlog/1702242/graffiti-and-map-images</link><pubDate>Sun, 11 Oct 2026 15:25:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added some &#039;accursed share&#039; activity and some preview images for maps...</p>]]></description></item><item><guid>https://davesoft.itch.io/approximant/devlog/1696526/mask-maker-machine-and-lunar-marbles</guid><title>Mask Maker Machine, and Lunar Marbles</title><link>https://davesoft.itch.io/approximant/devlog/1696526/mask-maker-machine-and-lunar-marbles</link><pubDate>Wed, 07 Oct 2026 22:15:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A new map attempting to recreate some mechanical uses from a rain world like map. And more masks, and a mask machine machine...</p>]]></description></item><item><guid>https://davesoft.itch.io/approximant/devlog/1692681/creature-control-tweaks-continue-and-music</guid><title>Creature control tweaks continue, and music!</title><link>https://davesoft.itch.io/approximant/devlog/1692681/creature-control-tweaks-continue-and-music</link><pubDate>Mon, 05 Oct 2026 17:27:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Work on creature mode continues, with slightly smoother controls and a &#039;lifestyle helper&#039; on the right, and a tip list at the top. But more importantly, procedural music. Each species brings a new &#039;vo...</p>]]></description></item><item><guid>https://davesoft.itch.io/approximant/devlog/1689218/sandy-bay-filter-rework-and-masks</guid><title>Sandy Bay, Filter rework and masks</title><link>https://davesoft.itch.io/approximant/devlog/1689218/sandy-bay-filter-rework-and-masks</link><pubDate>Sat, 03 Oct 2026 23:07:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added a thoroughly spent map called Sandy Bay compared to the freshly built Rocky Hills Also reworks filters into one brick, which can be any of the 3 filters, and a conveyor direction or telepipe con...</p>]]></description></item><item><guid>https://davesoft.itch.io/approximant/devlog/1687480/better-creature-control-and-fungal-spore-gas</guid><title>Better creature control, and fungal spore gas</title><link>https://davesoft.itch.io/approximant/devlog/1687480/better-creature-control-and-fungal-spore-gas</link><pubDate>Fri, 02 Oct 2026 20:13:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>In my continued adventure to make creature control mode fun, the ui is less cluttered and less buttons are used at once. Also, fungal spore gas, which robs creatures of moisture if they breath it in...</p>]]></description></item><item><guid>https://davesoft.itch.io/approximant/devlog/1686459/style-and-framerate</guid><title>Style! and framerate</title><link>https://davesoft.itch.io/approximant/devlog/1686459/style-and-framerate</link><pubDate>Fri, 02 Oct 2026 06:29:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Restyled the plants, removed outlines from creatures, and improved the framerate...</p>]]></description></item><item><guid>https://davesoft.itch.io/approximant/devlog/1683848/couriers-masks-and-mouths</guid><title>Couriers, masks, and mouths</title><link>https://davesoft.itch.io/approximant/devlog/1683848/couriers-masks-and-mouths</link><pubDate>Wed, 30 Sep 2026 14:20:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>You can now start as a courier, and by enabling courier certification in any mode will cause couriers to arrive and deliver stuff...</p>]]></description></item><item><guid>https://davesoft.itch.io/approximant/devlog/1678199/creature-vision-and-better-fighting</guid><title>Creature vision, and better fighting</title><link>https://davesoft.itch.io/approximant/devlog/1678199/creature-vision-and-better-fighting</link><pubDate>Sat, 26 Sep 2026 16:06:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Creature vision now shows a creature&#039;s view of the world, and when controlling a creature the perception rules apply, so other creatures vanish if you can&#039;t perceive them. Also, fighting is now quicke...</p>]]></description></item><item><guid>https://davesoft.itch.io/approximant/devlog/1674635/visual-classifiers-and-snowman-certification</guid><title>Visual classifiers, and snowman certification</title><link>https://davesoft.itch.io/approximant/devlog/1674635/visual-classifiers-and-snowman-certification</link><pubDate>Wed, 23 Sep 2026 17:34:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Creatures now have a name based on thier appearance rather than genetics. Also, snowman certification, where a red and blue snowman make sure there is a route between east hill and the approximant box...</p>]]></description></item><item><guid>https://davesoft.itch.io/approximant/devlog/1674271/better-conveyors-and-speed-tweaks</guid><title>Better conveyors, and speed tweaks</title><link>https://davesoft.itch.io/approximant/devlog/1674271/better-conveyors-and-speed-tweaks</link><pubDate>Wed, 23 Sep 2026 12:00:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Conveyors are now whole block tubes, much easier to use. And creatures have some speed boosts in thier domain, so swimmers swim a bit quicker, climbers climb a bit quicker, walkers walk quicker...</p>]]></description></item><item><guid>https://davesoft.itch.io/approximant/devlog/1673167/how-much-pre-structure-to-do</guid><title>How much pre structure to do?</title><link>https://davesoft.itch.io/approximant/devlog/1673167/how-much-pre-structure-to-do</link><pubDate>Tue, 22 Sep 2026 13:05:00 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Ideally I&#039;d like the player to begin as a creature in a designed world, and be rewarded with the sandbox mode. But, the creature control is not yet fun, it works, but not fun, so, the world is relativ...</p>]]></description></item></channel></rss>